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Unreal Engine C++ API Reference > Runtime > MeshDescription
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/AttributeArrayContainer.h |
Include | #include "AttributeArrayContainer.h" |
Syntax
template<typename AttributeType>
class TAttributeArrayContainer
Constructors
Type | Name | Description | |
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TAttributeArrayContainer
(
const AttributeType& InDefaultValue |
Functions
Type | Name | Description | |
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TArrayView< const AttributeType > | Gets the array attribute at the given index as a TArrayView | |
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TArrayView< AttributeType > | Gets the array attribute at the given index as a TArrayView | |
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AttributeType | GetDefault () |
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int32 | GetElementCount
(
int32 Index |
Gets the element count of the array attribute at the given index |
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uint32 | ||
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int32 | GetReservedElementCount
(
int32 Index |
Gets the reserved element count of the array attribute at the given index |
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void | Initialize
(
const int32 ElementCount, |
Initializes the array to the given size with the default value |
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void | Expands the array if necessary so that the passed element index is valid. | |
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TArrayView< AttributeType > | InsertIntoElement
(
int32 Index, |
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int32 | Num () |
Return size of container |
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void | Remap
(
const TSparseArray< int32 >& IndexRemap, |
Remaps elements according to the passed remapping table |
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TArrayView< AttributeType > | RemoveFromElement
(
int32 Index, |
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void | Set
(
int32 Index, |
Sets the attribute array at the given index to the given TArrayView |
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TArrayView< AttributeType > | SetElementSize
(
int32 Index, |
Sets the given attribute array element to have the given number of subarray elements. |
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void | Sets the number of elements, each element itself being a subarray of items of type AttributeType. | |
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void | SetToDefault
(
const int32 Index, |
Fills the index with the default value |