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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Mesh description should be a moveable type. | MeshDescription.h | ||
FMeshDescription
(
const FMeshDescription& |
MeshDescription.h | ||
| MeshDescription.h |
FMeshDescription()
Description
Mesh description should be a moveable type. Hence explicitly declare all the below as defaulted, to ensure they will be generated by the compiler.
| Name | FMeshDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
| Source | /Engine/Source/Runtime/MeshDescription/Private/MeshDescription.cpp |
FMeshDescription()
FMeshDescription(const FMeshDescription &)
| Name | FMeshDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
| Source | /Engine/Source/Runtime/MeshDescription/Private/MeshDescription.cpp |
FMeshDescription
(
const FMeshDescription &
)
FMeshDescription(FMeshDescription &&)
| Name | FMeshDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
FMeshDescription
(
FMeshDescription &&
)