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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription
Type | Name | Description | |
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TArray< FPolygonID, Alloc > | GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID |
Returns the polygons connected to this vertex instance as an array with the specified allocator template type. |
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TArray< FPolygonID > | GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID |
Returns the polygons connected to this vertex instance |
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void | GetVertexInstanceConnectedPolygons
(
const FVertexInstanceID VertexInstanceID, |
Populates the passed array with the polygons connected to this vertex instance |