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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription > GetVertexInstanceConnectedPolygons
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
Include | #include "MeshDescription.h" |
template<typename Alloc>
TArray< FPolygonID, Alloc > GetVertexInstanceConnectedPolygons
&40;
const FVertexInstanceID VertexInstanceID
&41; const
Remarks
Returns the polygons connected to this vertex instance as an array with the specified allocator template type.