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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription
Type | Name | Description | |
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TArray< FTriangleID, Alloc > | GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID |
Return adjacent triangles into a TArray with the specified allocator |
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TArray< FTriangleID > | GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID |
Return adjacent triangles to this triangle |
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void | GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID, |
Populates the passed array with adjacent triangles |