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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription > GetTriangleAdjacentTriangles
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
Include | #include "MeshDescription.h" |
template<typename Alloc>
TArray< FTriangleID, Alloc > GetTriangleAdjacentTriangles
&40;
const FTriangleID TriangleID
&41; const
Remarks
Return adjacent triangles into a TArray with the specified allocator