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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FTriangleID, Alloc > GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID |
Return adjacent triangles into a TArray with the specified allocator | MeshDescription.h | |
TArray< FTriangleID > GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID |
Return adjacent triangles to this triangle | MeshDescription.h | |
void GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID, |
Populates the passed array with adjacent triangles | MeshDescription.h |
GetTriangleAdjacentTriangles(const FTriangleID)
Description
Return adjacent triangles into a TArray with the specified allocator
| Name | GetTriangleAdjacentTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
TArray < FTriangleID , Alloc > GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID
) const
GetTriangleAdjacentTriangles(const FTriangleID)
Description
Return adjacent triangles to this triangle
| Name | GetTriangleAdjacentTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
TArray < FTriangleID > GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID
) const
GetTriangleAdjacentTriangles(const FTriangleID, TArray< FTriangleID, Alloc > &)
Description
Populates the passed array with adjacent triangles
| Name | GetTriangleAdjacentTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path | #include "MeshDescription.h" |
template<typename Alloc>
void GetTriangleAdjacentTriangles
(
const FTriangleID TriangleID,
TArray < FTriangleID , Alloc > & OutTriangleIDs
) const