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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription
Type | Name | Description | |
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TArray< FEdgeID, Alloc > | GetPolygonInternalEdges
(
const FPolygonID PolygonID |
Return the internal edges of this polygon, i.e. those which separate constituent triangles |
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TArray< FEdgeID > | GetPolygonInternalEdges
(
const FPolygonID PolygonID |
Return the internal edges of this polygon, i.e. those which separate constituent triangles |
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void | GetPolygonInternalEdges
(
const FPolygonID PolygonID, |
Populate the provided array with a list of edges which are internal to the polygon, i.e. those which separate constituent triangles. |