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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription > GetPolygonInternalEdges
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
Include | #include "MeshDescription.h" |
template<typename Alloc>
void GetPolygonInternalEdges
&40;
const FPolygonID PolygonID,
TArray< FEdgeID, Alloc > & OutEdgeIDs
&41; const
Remarks
Populate the provided array with a list of edges which are internal to the polygon, i.e. those which separate constituent triangles.