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Unreal Engine C++ API Reference > Runtime > MeshDescription > FMeshDescription
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
Include | #include "MeshDescription.h" |
FTriangleID CreateTriangle
(
const FPolygonGroupID PolygonGroupID,
TArrayView < const FVertexInstanceID > VertexInstanceIDs,
TArray < FEdgeID > * OutEdgeIDs
)
Remarks
Adds a new triangle to the mesh and returns its ID. This will also make an encapsulating polygon, and any missing edges.