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API > API/Runtime > API/Runtime/MeshConversionEngineTypes > API/Runtime/MeshConversionEngineTypes/FGeometryCollectionToDynamicMesh-
| Name | FToCollectionOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/GeometryCollectionToDynamicMesh.h |
| Include Path | #include "GeometryCollectionToDynamicMesh.h" |
Syntax
struct FToCollectionOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowAppendAsRoot | bool | Whether the appended geometry is allowed to be added as a root transform (if NewMeshParentIndex == -1) | GeometryCollectionToDynamicMesh.h | |
| bDefaultFaceInternal | bool | Whether to set faces with no 'internal' tag as internal (if true) or external (if false) | GeometryCollectionToDynamicMesh.h | |
| bDefaultFaceVisible | bool | Whether to set faces with no 'visible' tag as visible (if true) or invisible (if false) | GeometryCollectionToDynamicMesh.h | |
| NewMeshParentIndex | int32 | Parent index to use if adding a new mesh (with no existing transform) if invalid, will add to root. | GeometryCollectionToDynamicMesh.h |