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API > API/Runtime > API/Runtime/MeshConversionEngineTypes > API/Runtime/MeshConversionEngineTypes/FGeometryCollectionToDynamicMesh-
| Name | FMeshInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/GeometryCollectionToDynamicMesh.h |
| Include Path | #include "GeometryCollectionToDynamicMesh.h" |
Syntax
struct FMeshInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mesh | TUniquePtr< FDynamicMesh3 > | Mesh holding the geometry at (or under) a given bone, in a common coordinate space. | GeometryCollectionToDynamicMesh.h | |
| Transform | FTransform | Stores the Transform that has already been applied to the Mesh vertices, which took it from local bone space to a common space. | GeometryCollectionToDynamicMesh.h | |
| TransformIndex | int32 | Transform Index of the bone represented. | GeometryCollectionToDynamicMesh.h |