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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FStaticMeshLODResourcesMeshAdapt-
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/StaticMeshLODResourcesAdapter.h |
| Include | #include "StaticMeshLODResourcesAdapter.h" |
int32 MaxTriangleID&40;&41; const
Remarks
ID and Count are the same for StaticMeshLODResources because it's compact.