Navigation
API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FDynamicMeshToMeshDescription
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/DynamicMeshToMeshDescription.h |
| Include | #include "DynamicMeshToMeshDescription.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/DynamicMeshToMeshDescription.cpp |
void Convert_NoAttributes
&40;
const FDynamicMesh3 &42; MeshIn,
FMeshDescription & MeshOut
&41;
Remarks
Internal functions that you can also call directly Ignore any Attributes on input Mesh, calculate per-vertex normals and have MeshDescription compute tangents. One VertexInstance per input vertex is generated