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Unreal Engine C++ API Reference > Runtime > MediaUtils > TMediaSampleSinks
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleSinks.h |
Include | #include "MediaSampleSinks.h" |
void Flush
&40;
UMediaPlayer &42; MediaPlayer
&41;
Remarks
Flush all registered sinks.
This method will also remove expired sinks that haven't been removed yet.