Navigation
Unreal Engine C++ API Reference > Runtime > MediaUtils > IMediaPlayerLifecycleManagerDelegate > IOpenRequest
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/IMediaPlayerLifecycleManager.h |
Include | #include "IMediaPlayerLifecycleManager.h" |
bool WillUseNewResources
&40;
uint32 ResourceFlags
&41; const