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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaSamples
- IMediaSamples::CanReceiveAudioSamples()
- FMediaSamples::CanReceiveAudioSamples()
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSamples.h |
Include | #include "MediaSamples.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaSamples.cpp |
virtual bool CanReceiveAudioSamples
&40;
uint32 Num
&41; const
Remarks
Check if can receive more audio samples