Navigation
Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaSamples
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSamples.h |
Include | #include "MediaSamples.h" |
void AddAudio
&40;
const TSharedRef< IMediaAudioSample, ESPMode::ThreadSafe > & Sample
&41;
Remarks
Add the given audio sample to the cache.
Parameters
Name | Description |
---|---|
Sample | The sample to add. |