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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaSampleCache
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleCache.h |
Include | #include "MediaSampleCache.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaSampleCache.cpp |
void Tick
&40;
FTimespan DeltaTime,
float Rate,
FTimespan Time
&41;
Remarks
Tick the cache.
This method fetches any unconsumed media samples from the player and removes expired samples from the cache.
Parameters
Name | Description |
---|---|
DeltaTime | Time since the last tick. |
Rate | The current play rate. |
Time | The current play time. |
See Also
Shutdown