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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaPlayerFacade
- IMediaEventSink::ReceiveMediaEvent()
- FMediaPlayerFacade::ReceiveMediaEvent()
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include | #include "MediaPlayerFacade.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
virtual void ReceiveMediaEvent
&40;
EMediaEvent Event
&41;
Remarks
Receive the given media event.
Implementors must be thread-safe as this method may be called from arbitrary worker threads.
Parameters
Name | Description |
---|---|
Event | The event to receive. |