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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaPlayerFacade
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include | #include "MediaPlayerFacade.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
void ProcessEvent
&40;
EMediaEvent Event,
bool bIsBroadcastAllowed
&41;
Remarks
Process the given media event.
Parameters
Name | Description |
---|---|
Event | The event to process. |
bIsBroadcastAllowed | If true then we can broadcast events, if false then they will sent when possible. |