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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaPlayerFacade
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include | #include "MediaPlayerFacade.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaPlayerFacade.cpp |
bool IsReady&40;&41; const
Remarks
Whether media is ready for playback.
A player is ready for playback if it has a media source opened that finished preparing and is not in an error state. true if media is ready, false otherwise.
See Also
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