Navigation
Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaPlayerFacade
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaPlayerFacade.h |
Include | #include "MediaPlayerFacade.h" |
const FString & GetUrl&40;&41; const
Remarks
Get the URL of the currently loaded media, if any. Media URL, or empty string if no media was loaded.