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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaAudioSampleSinks
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleSinks.h |
Include | #include "MediaSampleSinks.h" |
TSharedPtr< FMediaAudioSampleSink, ESPMode::ThreadSafe > GetPrimaryAudioSink&40;&41;
Remarks
Get primary audio sink and cleanup any invalid sinks