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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaAudioSampleSink
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleSink.h |
Include | #include "MediaSampleSink.h" |
FMediaTimeStampSample GetAudioTime&40;&41; const
Remarks
Get last sampled current audio timestamp being played