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Unreal Engine C++ API Reference > Runtime > MediaUtils > FMediaAudioResampler
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaAudioResampler.h |
Include | #include "MediaAudioResampler.h" |
Source | /Engine/Source/Runtime/MediaUtils/Private/MediaAudioResampler.cpp |
bool SetInput
&40;
const TSharedPtr< IMediaAudioSample, ESPMode::ThreadSafe > & Sample
&41;
Remarks
Set the audio sample to be resampled. true on success, false otherwise.
Parameters
Name | Description |
---|---|
Sample | The input audio sample. |