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API > API/Runtime > API/Runtime/MediaAssets > API/Runtime/MediaAssets/UMediaTexture
References
| Module | MediaAssets |
| Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTexture.h |
| Include | #include "MediaTexture.h" |
| Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaTexture.cpp |
void SetMipMapBias
&40;
float InMipMapBias
&41;
Remarks
Set texture's mip-map bias, for use by the texture resource sampler. Note: UpdateResource() should be called afterwards and the material should be notified.
Parameters
| Name | Description |
|---|---|
| InMipMapBias | Bias value. |