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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaSoundComponent
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- USynthComponent::OnRegister()
- UMediaSoundComponent::OnRegister()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaSoundComponent.h |
Include | #include "MediaSoundComponent.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaSoundComponent.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.