Navigation
Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaPlayer
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
Include | #include "MediaPlayer.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
bool SelectTrack
&40;
EMediaPlayerTrack TrackType,
int32 TrackIndex
&41;
Remarks
Select the active track of the given type.
The selected track will use its currently active format. Active formats will be remembered on a per track basis. The first available format is active by default. To switch the track format, use SetTrackFormat instead. true if the track was selected, false otherwise.
Parameters
Name | Description |
---|---|
TrackType | The type of track to select. |
TrackIndex | The index of the track to select, or INDEX_NONE to deselect. |