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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaPlayer
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
Include | #include "MediaPlayer.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
void PlayAndSeek&40;&41;
Remarks
Starts playback from the media opened event, but can be used elsewhere.