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Unreal Engine C++ API Reference > Runtime > MediaAssets > UMediaPlayer
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaPlayer.h |
Include | #include "MediaPlayer.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp |
bool IsReady&40;&41; const
Remarks
Check whether media is ready for playback.
A player is ready for playback if it has a media source opened that finished preparing and is not in an error state. true if media is ready, false otherwise.