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API > API/Runtime > API/Runtime/MediaAssets
Base class for concrete media sources.
| Name | UBaseMediaSource |
| Type | class |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h |
| Include Path | #include "BaseMediaSource.h" |
Syntax
UCLASS (Abstract, BlueprintType, HideCategories=(Object), MinimalAPI)
class UBaseMediaSource : public UMediaSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMediaSource → UBaseMediaSource
Implements Interfaces
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlatformPlayerNames | TMap< FString, FName > | Override native media player plug-ins per platform (Empty = find one automatically). | BaseMediaSource.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlindPlatformGuidPlayerNames | TMap< FGuid, FGuid > | Platform to player plugin GUID mappings that could not be resolved on load (e.g. missing platform support) | BaseMediaSource.h | |
| PlayerName | FName | Name of the desired native media player (Empty = find one automatically). | BaseMediaSource.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
BaseMediaSource.h | ||
virtual void GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
BaseMediaSource.h | ||
virtual void PreSave
(
FObjectPreSaveContext ObjectSaveContext |
BaseMediaSource.h | ||
virtual void Serialize
(
FArchive& Ar |
BaseMediaSource.h |
Overridden from IMediaOptions
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDesiredPlayerName() |
BaseMediaSource.h |