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Unreal Engine C++ API Reference > Runtime > MediaAssets > UBaseMediaSource
- UObject::Serialize()
- UBaseMediaSource::Serialize()
- UImgMediaSource::Serialize()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h |
Include | #include "BaseMediaSource.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/BaseMediaSource.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.