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Unreal Engine C++ API Reference > Runtime > MediaAssets > UBaseMediaSource > PreSave
Deprecated * Use version that takes FObjectPreSaveContext instead.
- UObject::PreSave()
- UBaseMediaSource::PreSave()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h |
Include | #include "BaseMediaSource.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/BaseMediaSource.cpp |
virtual void PreSave
&40;
FObjectPreSaveContext ObjectSaveContext
&41;
Remarks
- Presave function. Gets called once before an object gets serialized for saving. This function is necessary for save time computation as Serialize gets called three times per object from within SavePackage.
-
Objects created from within PreSave will NOT have PreSave called on them!!!