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Unreal Engine C++ API Reference > Runtime > MediaAssets > UBaseMediaSource
- IMediaOptions::GetDesiredPlayerName()
- UMediaSource::GetDesiredPlayerName()
- UBaseMediaSource::GetDesiredPlayerName()
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h |
Include | #include "BaseMediaSource.h" |
Source | /Engine/Source/Runtime/MediaAssets/Private/Assets/BaseMediaSource.cpp |
virtual FName GetDesiredPlayerName&40;&41; const
Remarks
Get the name of the desired native player. Native player name, or NAME_None to auto select.