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Unreal Engine C++ API Reference > Runtime > MediaAssets > Misc
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/Misc/MediaBlueprintFunctionLibrary.h |
Include | #include "Misc/MediaBlueprintFunctionLibrary.h" |
Syntax
struct FMediaCaptureDevice
Remarks
Information about a capture device.
Variables
Type | Name | Description | |
---|---|---|---|
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FText | DisplayName | Human readable display name. |
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FString | Url | Media URL string for use with media players. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. | ||
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FMediaCaptureDevice
(
const FText& InDisplayName, |
Create and initialize a new instance. |