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API > API/Runtime > API/Runtime/Media > API/Runtime/Media/IMediaTextureSampleColorConverte-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ApplyColorConversion
(
FTextureRHIRef& InSrcTexture, |
IMediaTextureSampleConverter.h | ||
bool ApplyColorConversion
(
FRHICommandListImmediate& RHICmdList, |
Apply a color conversion on the input and store the result in the destination texture. | IMediaTextureSampleConverter.h |
ApplyColorConversion(FTextureRHIRef &, FTextureRHIRef &)
| Name | ApplyColorConversion |
| Type | function |
| Header File | /Engine/Source/Runtime/Media/Public/IMediaTextureSampleConverter.h |
| Include Path | #include "IMediaTextureSampleConverter.h" |
bool ApplyColorConversion
(
FTextureRHIRef & InSrcTexture,
FTextureRHIRef & InDstTexture
)
ApplyColorConversion(FRHICommandListImmediate &, FTextureRHIRef &, FTextureRHIRef &)
Description
Apply a color conversion on the input and store the result in the destination texture.
| Name | ApplyColorConversion |
| Type | function |
| Header File | /Engine/Source/Runtime/Media/Public/IMediaTextureSampleConverter.h |
| Include Path | #include "IMediaTextureSampleConverter.h" |
bool ApplyColorConversion
(
FRHICommandListImmediate & RHICmdList,
FTextureRHIRef & InSrcTexture,
FTextureRHIRef & InDstTexture
)
true If the color conversion was successfully applied.