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Interface class to implement custom sample color conversion
| Name | IMediaTextureSampleColorConverter |
| Type | class |
| Header File | /Engine/Source/Runtime/Media/Public/IMediaTextureSampleConverter.h |
| Include Path | #include "IMediaTextureSampleConverter.h" |
Syntax
class IMediaTextureSampleColorConverter
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMediaTextureSampleColorConverter() |
IMediaTextureSampleConverter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ApplyColorConversion
(
FTextureRHIRef& InSrcTexture, |
IMediaTextureSampleConverter.h | ||
bool ApplyColorConversion
(
FRHICommandListImmediate& RHICmdList, |
Apply a color conversion on the input and store the result in the destination texture. | IMediaTextureSampleConverter.h |