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Unreal Engine C++ API Reference > Runtime > Media > IMediaCache
- IMediaCache::GetSampleCount()
- FMediaIOCorePlayerBase::GetSampleCount()
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaCache.h |
Include | #include "IMediaCache.h" |
virtual int32 GetSampleCount
&40;
EMediaCacheState State
&41; const
Remarks
Query the number of samples for the specified caching state. Sample count.
Parameters
Name | Description |
---|---|
State | The sample state we're interested in. |