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API > API/Runtime > API/Runtime/MaterialShaderQualitySettings > API/Runtime/MaterialShaderQualitySettings/UShaderPlatformQualitySettings
- UObject::GetConfigOverridePlatform()
- UShaderPlatformQualitySettings::GetConfigOverridePlatform()
References
| Module | MaterialShaderQualitySettings |
| Header | /Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/ShaderPlatformQualitySettings.h |
| Include | #include "ShaderPlatformQualitySettings.h" |
virtual const TCHAR &42; GetConfigOverridePlatform&40;&41; const
Remarks
Returns the override config hierarchy platform (if NDAd platforms need defaults to not be in Base*.ini but still want editor to load them)