Navigation
API > API/Runtime > API/Runtime/MaterialShaderQualitySettings
| Name | UShaderPlatformQualitySettings |
| Type | class |
| Header File | /Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/ShaderPlatformQualitySettings.h |
| Include Path | #include "ShaderPlatformQualitySettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, PerObjectConfig, MinimalAPI)
class UShaderPlatformQualitySettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UShaderPlatformQualitySettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UShaderPlatformQualitySettings
(
const FObjectInitializer& ObjectInitializer |
ShaderPlatformQualitySettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConfigPlatformName | FString | ShaderPlatformQualitySettings.h | ||
| QualityOverrides | FMaterialQualityOverrides | ShaderPlatformQualitySettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendToHashState
(
EMaterialQualityLevel::Type QualityLevel, |
ShaderPlatformQualitySettings.h | ||
void BuildHash
(
EMaterialQualityLevel::Type QualityLevel, |
ShaderPlatformQualitySettings.h | ||
virtual const TCHAR * GetConfigOverridePlatform() |
ShaderPlatformQualitySettings.h | ||
FMaterialQualityOverrides & GetQualityOverrides
(
EMaterialQualityLevel::Type QualityLevel |
ShaderPlatformQualitySettings.h | ||
const FMaterialQualityOverrides & GetQualityOverrides
(
EMaterialQualityLevel::Type QualityLevel |
ShaderPlatformQualitySettings.h |