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API > API/Runtime > API/Runtime/MaterialShaderQualitySettings
| |
|
| Name |
EMobileShadowQuality |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/ShaderPlatformQualitySettings.h |
| Include Path |
#include "ShaderPlatformQualitySettings.h" |
Syntax
enum EMobileShadowQuality
{
NoFiltering,
UMETA =(DisplayName = "1x1 PCF"),
UMETA =(DisplayName = "3x3 PCF"),
UMETA =(DisplayName = "5x5 PCF"),
}
Values
| Name |
Remarks |
| NoFiltering |
Lowest quality, no filtering. |
| UMETA |
Medium quality, 1x1 PCF filtering. |
| UMETA |
Medium/High quality, 3x3 PCF filtering. |
| UMETA |
Highest quality, 5x5 PCF filtering. |