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API > API/Runtime > API/Runtime/MassEntity
TMassExecutionAccess specialization for FMassConstSharedFragmentBitSet to enforce lack of access (not needed) and no "Write" component (conceptually doesn't make sense).
| Name | TMassExecutionAccess< FMassConstSharedFragmentBitSet > |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessorDependencySolver.h |
| Include Path | #include "MassProcessorDependencySolver.h" |
Syntax
template<>
struct TMassExecutionAccess< FMassConstSharedFragmentBitSet >
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Read | FMassConstSharedFragmentBitSet | MassProcessorDependencySolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstArrayView< FMassConstSharedFragmentBitSet > AsArrayView() |
MassProcessorDependencySolver.h | ||
bool IsEmpty() |
MassProcessorDependencySolver.h |