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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassObserverManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void HandleElementsImpl
(
UE::Mass::FProcessingContext& ProcessingContext, |
MassObserverManager.h | ||
static void HandleElementsImpl
(
UE::Mass::FProcessingContext& ProcessingContext, |
MassObserverManager.h |
HandleElementsImpl(UE::Mass::FProcessingContext &, TConstArrayView< FMassArchetypeEntityCollection >, FMassObserverExecutionContext &&, FMassObserversMap &)
| Name | HandleElementsImpl |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
static void HandleElementsImpl
(
UE::Mass::FProcessingContext & ProcessingContext,
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections,
FMassObserverExecutionContext && ObserverContext,
FMassObserversMap & HandlersContainer
)
HandleElementsImpl(UE::Mass::FProcessingContext &, TConstArrayView< FMassArchetypeEntityCollection >, TArrayView< const UScriptStruct * >, FMassObserversMap &)
| Name | HandleElementsImpl |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
static void HandleElementsImpl
(
UE::Mass::FProcessingContext & ProcessingContext,
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections,
TArrayView < const UScriptStruct * > ObservedTypes,
FMassObserversMap & HandlersContainer
)