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API > API/Runtime > API/Runtime/MassEntity
| Name | FMassExecutionRequirements |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessorDependencySolver.h |
| Include Path | #include "MassProcessorDependencySolver.h" |
Syntax
struct FMassExecutionRequirements
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChunkFragments | TMassExecutionAccess< FMassChunkFragmentBitSet > | MassProcessorDependencySolver.h | ||
| ConstSharedFragments | TMassExecutionAccess< FMassConstSharedFragmentBitSet > | MassProcessorDependencySolver.h | ||
| Fragments | TMassExecutionAccess< FMassFragmentBitSet > | MassProcessorDependencySolver.h | ||
| RequiredAllTags | FMassTagBitSet | MassProcessorDependencySolver.h | ||
| RequiredAnyTags | FMassTagBitSet | MassProcessorDependencySolver.h | ||
| RequiredNoneTags | FMassTagBitSet | MassProcessorDependencySolver.h | ||
| RequiredSubsystems | TMassExecutionAccess< FMassExternalSubsystemBitSet > | MassProcessorDependencySolver.h | ||
| ResourcesUsedCount | int32 | MassProcessorDependencySolver.h | ||
| SharedFragments | TMassExecutionAccess< FMassSharedFragmentBitSet > | MassProcessorDependencySolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
const FMassExecutionRequirements& Other |
MassProcessorDependencySolver.h | ||
FMassArchetypeCompositionDescriptor AsCompositionDescriptor() |
MassProcessorDependencySolver.h | ||
void CountResourcesUsed() |
MassProcessorDependencySolver.h | ||
int32 GetTotalBitsUsedCount() |
MassProcessorDependencySolver.h | ||
bool IsEmpty() |
MassProcessorDependencySolver.h |