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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityInChunkDataHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
MassArchetypeTypes.h |
|
|
|
MassArchetypeTypes.h |
|
operator=(const FMassEntityInChunkDataHandle &)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path |
#include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle & operator=
(
const FMassEntityInChunkDataHandle &
)
operator=(FMassEntityInChunkDataHandle &&)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path |
#include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle & operator=
(
FMassEntityInChunkDataHandle &&
)