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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassDebugger
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint64 GetArchetypeTraceID
(
const FMassArchetypeData& ArchetypeData |
MassDebugger.h | ||
static uint64 GetArchetypeTraceID
(
const FMassArchetypeHandle& ArchetypeHandle |
MassDebugger.h |
GetArchetypeTraceID(const FMassArchetypeData &)
| Name | GetArchetypeTraceID |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path | #include "MassDebugger.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebugger.cpp |
static uint64 GetArchetypeTraceID
(
const FMassArchetypeData & ArchetypeData
)
GetArchetypeTraceID(const FMassArchetypeHandle &)
| Name | GetArchetypeTraceID |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path | #include "MassDebugger.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebugger.cpp |
static uint64 GetArchetypeTraceID
(
const FMassArchetypeHandle & ArchetypeHandle
)