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API > API/Runtime > API/Runtime/MassEntity
| Name | FMassCommandBuildEntity |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommands.h |
| Include Path | #include "MassCommands.h" |
Syntax
template<typename... TOthers>
struct FMassCommandBuildEntity : public FMassCommandAddFragmentInstances< TOthers... >
Inheritance Hierarchy
- FMassBatchedCommand → FMassBatchedEntityCommand → FMassCommandAddFragmentInstances → FMassCommandBuildEntity
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassCommandBuildEntity() |
MassCommands.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FMassCommandAddFragmentInstances< TOthers... > | MassCommands.h |
Functions
Public
Protected
Overridden from FMassBatchedCommand
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Run
(
FMassEntityManager& EntityManager |
MassCommands.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CheckBreakpoints
(
TOthers... InFragments |
MassCommands.h |