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API > API/Runtime > API/Runtime/MassEntity
Simple fragment composition change.
| Name | FMassCommandAddFragmentsInternal |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommands.h |
| Include Path | #include "MassCommands.h" |
Syntax
template<EMassCommandCheckTime CheckTime, typename... TTypes>
struct FMassCommandAddFragmentsInternal : public FMassBatchedEntityCommand
Inheritance Hierarchy
- FMassBatchedCommand → FMassBatchedEntityCommand → FMassCommandAddFragmentsInternal
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassCommandAddFragmentsInternal() |
MassCommands.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FMassBatchedEntityCommand | MassCommands.h |
Functions
Public
Protected
Overridden from FMassBatchedCommand
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Run
(
FMassEntityManager& EntityManager |
MassCommands.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CheckBreakpoints
(
T Entity, |
MassCommands.h |