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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FBreakpoint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CheckCreateEntityBreakpoints
(
TArray< const UScriptStruct* > Fragments |
Checks if an entity creation event should trigger a breakpoint | MassDebuggerBreakpoints.h | |
static bool CheckCreateEntityBreakpoints
(
TFragments... InFragments |
Checks if an entity creation event should trigger a breakpoint (templated version) | MassDebuggerBreakpoints.h | |
static bool CheckCreateEntityBreakpoints
(
const FMassArchetypeHandle& ArchetypeHandle |
Checks if an entity creation event should trigger a breakpoint (archetype version) | MassDebuggerBreakpoints.h |
CheckCreateEntityBreakpoints(TArray< const UScriptStruct * >)
Description
Checks if an entity creation event should trigger a breakpoint
| Name | CheckCreateEntityBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebuggerBreakpoints.cpp |
static bool CheckCreateEntityBreakpoints
(
TArray < const UScriptStruct * > Fragments
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| Fragments | array of fragment types that compose the entity being created |
CheckCreateEntityBreakpoints(TFragments...)
Description
Checks if an entity creation event should trigger a breakpoint (templated version)
| Name | CheckCreateEntityBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
template<typename... TFragments>
static bool CheckCreateEntityBreakpoints
(
TFragments... InFragments
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| InFragments | variadic list of fragment types that compose the entity being created |
CheckCreateEntityBreakpoints(const FMassArchetypeHandle &)
Description
Checks if an entity creation event should trigger a breakpoint (archetype version)
| Name | CheckCreateEntityBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebuggerBreakpoints.cpp |
static bool CheckCreateEntityBreakpoints
(
const FMassArchetypeHandle & ArchetypeHandle
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| ArchetypeHandle | The archetype of the entity being created |